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Digital Delay

Clean echo effect that repeats your signal after a set time — from tight slapback to long rhythmic echoes.

What it does

The Digital Delay creates one or more copies of your signal, delayed by a set amount of time, and mixes them in with your dry signal. The result ranges from a punchy slapback echo (very short delay, one or two repeats) to long, cascading rhythmic trails that wash behind your playing. The repeats are clean and transparent — faithful copies of the original signal.

Parameters

ParameterRangeDefaultWhat it does
Time1–2000 ms~300 msHow long after the original note each echo occurs. 50–100 ms = slapback; 200–500 ms = rhythmic echo; 500–2000 ms = long, ambient trail
Feedback0–95%~30%How much of the delayed signal is fed back into the delay line to create additional repeats. Low Feedback = 1–2 echoes that die quickly; high Feedback = many cascading repeats; 95% = very long trail that dies gradually
Mix0–100%~40%Blends the delayed (wet) signal with the dry signal. At 100% you only hear the echoes, not the dry note
High Cut200–20000 Hz8000 HzRolls off high frequencies in the delay repeats. Lowering this warms up the echoes — useful for tape-echo style tones
Low Cut20–5000 Hz20 HzRemoves low-frequency buildup in the repeats. Raising this thins out the echoes so they do not clash with the dry guitar in the low end
Drive0–100%0%Adds saturation to the delay repeats for a warm, tape-like character. Subtle values add harmonic warmth; higher values dirty up the echoes
Stereo ModeNormal, Ping-PongNormalIn Ping-Pong mode, echoes alternate between the left and right channels — creating a bouncing stereo effect

Advanced parameters

ParameterRangeDefaultWhat it does
Spread0–50 ms0 msOffsets the timing of left and right delay channels to widen the stereo image of the echoes
Mod Rate0–10 Hz0 HzModulates the delay time with a slow oscillator. Small amounts add a chorus-like shimmer to the echoes; higher values produce audible pitch wobble
Mod Depth0–20 ms0 msThe depth of the delay time modulation. Combine with Mod Rate for subtle tape-style instability
Ducking0–100%0%Reduces the delay level while you are playing and lets it bloom during pauses. Keeps the dry signal clear while still producing rich echo trails

Rhythmic delay timing

To lock delay to a musical tempo:

Notes at 120 BPMTime (ms)
Quarter note500 ms
Dotted eighth375 ms
Eighth note250 ms
Triplet eighth167 ms

A formula for quarter-note delay time in milliseconds: 60,000 ÷ BPM.

Tips

  • Slapback for rockabilly/country: Time ~80–120 ms, Feedback 0–10% (just one or two repeats), Mix 20–30%. This adds depth and space without audible separate echoes.
  • Dotted-eighth delay for classic rock/country lead: Set Time to the dotted-eighth value for your tempo (e.g. 375 ms at 120 BPM), Feedback 20–30%, Mix 25–35%. Picking on every beat creates rhythmic trails between the notes that feel like the delay is "playing" with you.
  • Long ambient trail: Time 600–1200 ms, Feedback 50–70%, Mix 20–25%. The echoes build slowly behind your playing without drowning the dry signal.
  • Keep Mix low (20–35%) in most cases. Too much delay Mix makes the dry signal sound weak and the echoes muddy in a band context.
  • Place delay after the amp and cab in the chain, and before reverb so the echoes trail into reverb rather than the other way around.