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The Signal Chain

The signal chain is the path your guitar signal travels through — from the moment it enters the app to the moment it reaches your speakers. Understanding how it works helps you build better tones and troubleshoot problems.


How signal flows

Think of the signal chain like a traditional pedalboard on the floor:

Guitar → [Noise Gate] → [Amp Model] → [Cabinet IR] → [Reverb] → Speakers

Each block in the chain is called a node. The signal enters the first node, gets processed, then passes on to the next — left to right, top to bottom in the visual editor.


Why order matters

The order of effects has a big impact on your tone:

  • A noise gate before the amp cuts hum and hiss before it gets amplified and distorted. A gate after the amp would have to deal with a much louder, dirtier signal.
  • A drive pedal before the amp pushes the amp model harder (like a boost pedal into a real amp). After the amp, it would just add clipping on top of what the amp already does.
  • Reverb and delay after the amp sound natural because real cabs are mic'd in real rooms. Reverb before the amp would wash out the clarity of the amp tone.

A typical arrangement:

Guitar → Gate → Drive → Amp → Cabinet → EQ → Delay → Reverb

Global chain

Soundshed Guitar has a global pre-chain (applied before the preset, e.g. noise gate) and a global post-chain (applied after, e.g. EQ, doubler). These are consistent across all presets and are configured in Settings.


Bypass

Every node in the chain has a bypass toggle. When bypassed, the signal passes straight through that node unchanged — the node is skipped. This lets you audition what a single effect is contributing without removing it from the chain.


Parallel paths

The chain does not have to be purely linear. You can split your signal into two or more parallel paths using a Splitter node, then merge them back with a Mixer node:

               ┌─→ [Effects] ─→┐
Amp ─→ Splitter─┤ ├─→ Mixer ─→ Output
└─→ [Effects] ─→┘

This is useful for blending two different amp sounds, or running a dry signal in parallel with a heavily effected wet signal.


Global level controls

Level is shaped in several places:

  • User Input Calibration (profiles) — the primary global input compensation. Applied very early for your guitar/interface combination.
  • Global input / output gain — available in the main mixer controls area.
  • Per-preset mix/pan and master gain in the multi-preset mixer.
  • Individual effect parameters (input/output/drive/level on NAM nodes and other effects).
  • Output Protection Ceiling (final safety limiter) in Settings.

For most day-to-day levelling between guitars or interfaces, train a User Input Calibration profile. For creative shaping inside a tone, use the explicit gain controls on nodes and the global gains.


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